Flash CS5

Category:
- Web and Graphic Design
Sessions:
3
Hours:
9
Exam:
ACA
SKU:
TS661488 $100.00
Course Description:
Adobe Flash Professional CS5 software is the industry standard for interactive authoring and delivery of immersive experiences that present consistently across personal computers, mobile devices, and screens of virtually any size and resolution. In this course you will learn everything that you need to know to become a "Rich Media Communicator." This course maps to the exam objectives and prepares you to pass the Adobe Certified Associate Rich Media Communication exam. Chad Troftgruben walks you step-by-step through all of the features of Flash and he provides you with numerous tips and tricks that you can use as you become a professional Flash developer.
Course Outline
Session 1
Section A: Introduction
- Flash
- Flash History
- What's New in Flash CS5?
- Session Overview
- Project Scope
- Getting Started
- Creating/Saving Files
- Testing Movies
- The Interface
- Rulers/Guides
- Undo/Redo
Section B: Working with Images
- Images
- The Stage
- Resizing the Stage
- Bitmap vs. Vector Images
- Importing Images
- Resizing/Moving Images
- Adjustments in Property Inspector
- Copyright Law
Section C: Timeline and Deco Drawing Tools
- The Timeline
- Deco Drawing Tools
- Inserting Frames/Keyframes
- Deleting Frames
- Layers
- Hide/Lock/Outline Layers
- Layer Folders
- Mask Layers
- Deco Drawing
Section D: Working with Text
- TLF Text
- Text Types
- TLF/Classic Text Switch
- Text Differences
- Text Character Properties
- Text Alignment/Paragraph Properties
- Linking Text Boxes
- Breaking Text Apart
Section E: Working with Symbols
- Symbols
- Symbol Types
- Creating Symbols
- Movie Clips/Graphic Symbols
- Buttons
- Editing with Property Inspector
Section F: Tweening Text and Objects
- Tweening
- Classic Tweens
- Motion Tweens
- Easing
- Onion Skinning
- Shape Tweening
- Frame Rate
- Applying Concepts
Section G: Filters, Blending, and Color Effects
- Color Effects
- Blending Modes
- Filters
- Applying Color Effects
- Blending Mode Effects
- Filter Effects
Section H: Introduction to ActionScript
- ActionScript Defined
- The Shape Tool
- Converting to Symbol
- Button States
- Stop Action
- Code Snippets
Session 2
Section A: Drawing Fundamentals
- Communication and Planning
- Flash Tools
- Using the Subselection Tool
- Using the 3D Transformation Tool
- Using the Lasso Tool
- Using the Pen Tool
- Object vs. Merge Drawing
- Object vs. Merge Drawing Methods
Section B: Drawing Complex Objects
- Using the Oval Tool
- Copying Objects
- Using the Pencil Tool
- Using the Line Tool
- Using the Eyedropper Tool
- Using the Zoom Tool
- Flip Horizontal
- Using the Brush Tool
- Adding Gradients
- Duplicating Objects
Section C: Working with the Library
- The Library
- The Library Panel
- Deleting Symbols
- Organizing Library Assets
- Editing Symbols
- Duplicating Symbols
- Using Symbols from Other Flash Files
- Dragging Symbols to the Stage
Section D: Animating with Bones
- The Bone Tool
- Applying Bones to Drawings
- Manipulating Bones
- Inserting Poses
- Applying Bones to Symbols
- Adjusting Individual Bones
- Convert to Frame by Frame Animation
- Adding Spring Effects
Section E: Working with Audio
- Sync Types
- Importing Audio
- Adjusting Audio File Properties
- Editing Audio Files
- Trimming Audio Files
- Using the Event Sync Type
- Stream vs. Event Sync Type
- Using the Start Sync Type
Section F: Scenes, Play Buttons, and Stop Commands
- Scenes
- Adding, Deleting, and Renaming Scenes
- Combining Scenes using Buttons
- Using the Click Event
- Using the ROLL_OVER Event
- Using the ROLL_OUT Event
- Using the MOUSE_DOWN Event
Section G: Publishing Options
- Flash File Types
- Exporting Files
- Export Frame as an Image
- Export Selections as an FXG
- Export Scenes as a Movie
- Export using Publish Settings
- Using Profiles
Section H: Preparing for Mobility
- XML and AIR
- Exporting as XFL
- Viewing XML
- Exporting for AIR
Session 3
Section A: ActionScript in Depth
- Importance of ActionScript
- ActionScript Terminology
- Customizing ActionScript Preferences
- Script Assist
- Find and Replace
- Commenting Code
- Checking Code Syntax
- Using the ActionScript Directory
Section B: ActionScript and Movie Properties
- Setting Symbol Position
- Setting Symbol Scale
- Setting Symbol Width and Height
- Symbol Transparency and Rotation
- Controlling Playback
- ActionScript Testing Options
Section C: Changing the Mouse Cursor
- addChild and addEventListener
- Creating a Custom Cursor
- addChild
- addEventListener
- Defining Functions
- Mouse.hide
- Checking for Errors
Section D: ActionScript Animations
- Importing Classes
- Defining Tweens
- Ending Tweens
- Easing
- Adjusting the Ease
- Custom TweenEvents
Section E: Testing Multiple Conditions
- Switch, Break, and Case
- Adding Keyboard Functions
- Using Switch and Case
- Creating Multiple Cases
- Adjusting Conditions
Section F: Working with Components
- Components
- The Components Panel
- The Button Component
- The ColorPicker Component
- The CheckBox Component
- Component Actions
- Boolean Data Type
- Using Boolean Data
Section G: Importing External Elements
- removeChild
- Using Multiple Components
- Adding Buttons using ActionScript
- Adding a Progress Bar
- Adding ImageLoader Actions
- Loading the Image
Section H: Using Video in Flash
- Video Types
- Importing External Video
- Customizing Skins
- Skin and Video Properties
- Exporting a Video
- Embedding Video
- FLVs and the Timeline